proximoception (
proximoception) wrote2015-09-14 11:48 pm
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New TV watched this last TV-type year:
Great:
Hannibal 3
Adventure Time 6
Better Call Saul 1
Maybe great:
The Walking Dead 5
Mad Men 7B
Community 6
The Leftovers 1
On the whole quite good:
Rick and Morty 2 (still a couple left)
Mr. Robot 1
Louie 5
Good at times:
Penny Dreadful 2
Some thing I watched:
Game of Thrones 5
True Detective 2:
True Detective 2
Can't remember what older stuff we might have watched. At least a couple: Nathan for You 1 & 2 were lots of fun. Black Mirror was a lot better than I'd've expected, though understandably uneven.
Great:
Hannibal 3
Adventure Time 6
Better Call Saul 1
Maybe great:
The Walking Dead 5
Mad Men 7B
Community 6
The Leftovers 1
On the whole quite good:
Rick and Morty 2 (still a couple left)
Mr. Robot 1
Louie 5
Good at times:
Penny Dreadful 2
Some thing I watched:
Game of Thrones 5
True Detective 2:
True Detective 2
Can't remember what older stuff we might have watched. At least a couple: Nathan for You 1 & 2 were lots of fun. Black Mirror was a lot better than I'd've expected, though understandably uneven.
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I do remember seeing a near-replica of the Eyes chateau in something I saw recently, but forget what. Not True Detective, some other thing.
I caught a lot of Cronenberg in Robot. What was most Kubrickian? The hallucination bits? I guess the arcade had its milk bar aspects. And I could be convinced there's a link between his characteristic dwarfing of people in the center or lower middle of the frame with Robot's literal marginalizations.
Hannibal's use of Lynchness was pretty fascinating because it was very hard to catch actual debts, as comoared to all-encompassing debt. No one could miss it was Lynchian, but no one could easily say just how. The sign of a processed, maybe even somewhat superseded influence? Or just careful track-covering?
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There was a lot of shots of characters in the lower half of the frame too, yeah. What cued me to the Kubrickness was the frequent use of long shots with near-symmetrical architecture and one-point perspective.
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